OmnisGM/ rules
Sprite

SpriteTiny Fey, Neutral Good

Armor Class
15
Hit Points
10 (4d4)
Speed
10 ft., Fly 40 ft.
Initiative
+4 (14)
STRDEXCONINTWISCHA
SCORE31810141311
MOD-4+4+0+2+1+0
SAVE-4+4+0+2+1+0
Skills
Perception +3, Stealth +8
Senses
Passive Perception 13
Languages
Common, Elvish, Sylvan
CR
1/4 (XP 50)

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage.

Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.

Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

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