OmnisGM / rules
GitHub ↗
Basic Roleplaying · SRD 1.0 · Glossary

Skills Reference

All 56 skills from the Basic Roleplaying SRD, listed alphabetically with base chances and descriptions.

Skill Categories

  • Combat Skills — direct fighting and weapon use
  • Communication Skills — social interaction and persuasion
  • Manipulation Skills — fine physical tasks and craft
  • Mental Skills — knowledge, reasoning, and perception
  • Physical Skills — athletic and bodily activities
  • Perception Skills — awareness and detection

Complete Skill List

#SkillBase ChanceCategoryDescription
1Appraise15%MentalEstimate the value, quality, age, or authenticity of an object
2Art (specialty)05%CommunicationCreate or perform works of art in a chosen medium (painting, sculpture, music, etc.)
3Artillery00%CombatOperate large-scale mounted weapons such as cannons and siege equipment
4Bargain05%CommunicationNegotiate prices, terms, and conditions in commercial transactions
5Brawl25%CombatUnarmed fighting using punches, kicks, headbutts, and other natural weapons
6Climb40%PhysicalAscend and descend vertical or near-vertical surfaces such as walls and cliffs
7Command10%CommunicationLead, direct, and inspire groups through authority and confidence
8Craft (specialty)05%ManipulationMake, build, or repair physical objects in a chosen craft (blacksmithing, carpentry, etc.)
9Demolition01%ManipulationSet, disarm, and handle explosives and demolition charges safely
10Disguise01%CommunicationAlter appearance using costumes, makeup, and mannerisms to impersonate others
11DodgeDEX x2%CombatEvade incoming attacks, hazards, and area effects through quick movement
12Drive (specialty)20%PhysicalOperate wheeled or tracked ground vehicles (car, truck, motorcycle, etc.)
13Energy Weapon00%CombatFire energy-based ranged weapons such as lasers and blasters
14Etiquette05%CommunicationUnderstand and follow proper social customs, protocols, and formalities
15Fast Talk05%CommunicationQuickly convince someone through rapid speech, misdirection, or confusion
16Fine Manipulation05%ManipulationPerform precise hand tasks such as lockpicking, disabling traps, or delicate surgery
17Firearm (specialty)00%CombatShoot pistols, rifles, shotguns, submachine guns, and similar projectile firearms
18First Aid30%ManipulationProvide immediate medical treatment to stabilize injuries and stop bleeding
19Fly00%PhysicalControl personal flight using wings, jetpacks, or other means
20GamingINT+POW%MentalPlay games of skill, chance, or strategy and detect cheating
21Grapple25%CombatSeize, hold, and restrain an opponent in close physical contact
22Heavy Machine01%ManipulationOperate heavy industrial or military machinery (cranes, tanks, mechs, etc.)
23Heavy Weapon00%CombatFire heavy military weapons such as machine guns, rocket launchers, and mortars
24Hide10%PhysicalConceal oneself or objects from visual detection
25Insight05%PerceptionRead body language, detect lies, and sense hidden motives
26Jump25%PhysicalLeap over obstacles, across gaps, or to reach elevated positions
27Knowledge (specialty)10%MentalRecall academic or specialized information (History, Law, Occult, etc.)
28Language (other)00%CommunicationSpeak, read, and understand a specific foreign language
29Listen25%PerceptionDetect, identify, and interpret sounds and noises
30Literacy00%CommunicationRead and write fluently in a known language (if setting requires this skill)
31Martial Arts01%CombatUse formalized fighting techniques that enhance unarmed damage and precision
32Medicine05%MentalDiagnose and treat illness, disease, infection, and serious long-term injuries
33Melee Weapon (specialty)variesCombatFight with a specific class of handheld close-combat weapon (sword, axe, spear, etc.)
34Missile Weapon (specialty)variesCombatAttack with a specific class of thrown or projectile weapon (bow, crossbow, javelin, etc.)
35Navigate10%MentalFind direction, read maps, plot courses, and avoid getting lost
36Perform (specialty)05%CommunicationEntertain through music, acting, oratory, storytelling, or dance
37Persuade15%CommunicationConvince others through logical argument, reasoning, and earnest discussion
38Pilot (specialty)01%PhysicalOperate aircraft, watercraft, or spacecraft (boat, airplane, starship, etc.)
39Projection00%MentalUse projected energy powers, psychic abilities, or supernatural attacks
40Psychotherapy01%MentalTreat mental disorders, phobias, and emotional trauma through therapeutic methods
41Repair (specialty)15%ManipulationFix broken mechanical, electronic, or structural devices and systems
42Research25%MentalFind information through libraries, archives, databases, and other records
43Ride (specialty)05%PhysicalRide, control, and care for a mount (horse, camel, elephant, etc.)
44Science (specialty)01%MentalUnderstand and apply scientific principles in a chosen field (Chemistry, Physics, etc.)
45Sense10%PerceptionDetect hidden or unusual things through heightened general awareness
46ShieldvariesCombatUse a shield to actively block incoming melee and missile attacks
47Sleight of Hand05%ManipulationPerform manual tricks, palm objects, pickpocket, and misdirect attention
48Spot25%PerceptionVisually notice details, clues, hidden objects, and subtle changes
49Status15%CommunicationLeverage social standing, reputation, and influence within society
50Stealth10%PhysicalMove quietly and remain unseen while in motion
51Strategy01%MentalPlan and execute tactical and strategic military or organizational operations
52Swim25%PhysicalMove through water, stay afloat, and resist drowning
53Teach10%CommunicationInstruct others effectively, transferring knowledge and improving their skills
54Technical Skill (specialty)05%ManipulationOperate, maintain, and troubleshoot complex technical equipment and systems
55Throw25%CombatAccurately hurl objects at targets, including improvised weapons
56Track10%PerceptionFollow trails, footprints, spoor, and other signs of passage

Skill Improvement

Skills improve through Experience Checks:

  1. After a successful skill use during a session, the player marks an experience check for that skill.
  2. Between sessions, the player rolls D100 for each checked skill.
  3. If the roll is above the current skill value, the skill increases by 1D6 points.
  4. Skills above 100% can still increase but become harder to raise.

Skill Modifiers

ModifierEffect
Easy (x2)Double the skill chance for simple tasks
Difficult (/2)Halve the skill chance for challenging tasks
Opposed RollBoth participants roll; lower successful roll wins
Complementary SkillSuccess on a related skill may grant a bonus
Build your character in OmnisGM An interactive character sheet — for these very rules.