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Daggerheart · SRD 1.0 · Glossary

Kraken

Tier 4

Tier 4 Solo. A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.

  • Motives & Tactics: Consume, crush, drown, grapple
  • Difficulty: 20 | Thresholds: 35/70 | HP: 11 | Stress: 8
  • ATK: +7 | Tentacles: Close | 4d12+10 phy
  • Experience: Swimming +3

Features

Relentless (3) - Passive: The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Many Tentacles - Passive: While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.

Grapple and Drown - Action: Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.

Boiling Blast - Action: Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.

Momentum - Reaction: When the Kraken makes a successful attack against a PC, you gain a Fear.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal