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D&D · SRD 5.2.1 (5.5e, 2024)

Ghast Medium Undead, Chaotic Evil

Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft.
Initiative
+3 (13)
STRDEXCONINTWISCHA
SCORE16171011108
MOD+3+3+0+0+0-1
SAVE+3+3+0+0+2-1
Resistances
Necrotic
Immunities
Poison; Charmed, Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Common
CR
2 (XP 450)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal