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D&D · SRD 5.2.1 (5.5e, 2024)

Mummy Small Undead, Lawful Evil

Armor Class
11
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Initiative
-1 (9)
STRDEXCONINTWISCHA
SCORE1681561212
MOD+3-1+2-2+1+1
SAVE+3-1+2-2+3+1
Vulnerabilities
Fire
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
darkvision 60 ft.; Passive Perception 11
Languages
Common plus two other languages
CR
3 (XP 700)

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal