OmnisGM/ rules
Shadow

ShadowMedium Undead, Chaotic Evil

Armor Class
12
Hit Points
27 (5d8 + 5)
Speed
40 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE614136108
MOD-2+2+1-2+0-1
SAVE-2+2+1-2+0-1
Skills
Stealth +6
Vulnerabilities
Radiant
Resistances
Acid, Cold, Fire, Lightning, Thunder
Senses
darkvision 60 ft.; Passive Perception 10
Languages
None
CR
1/2 (XP 100)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth. While in Dim Light or darkness, the shadow takes the Hide action.

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