Shadow Medium Undead, Chaotic Evil
- Armor Class
- 12
- Hit Points
- 27 (5d8 + 5)
- Speed
- 40 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 6 | 14 | 13 | 6 | 10 | 8 |
| MOD | -2 | +2 | +1 | -2 | +0 | -1 |
| SAVE | -2 | +2 | +1 | -2 | +0 | -1 |
- Skills
- Stealth +6
- Vulnerabilities
- Radiant
- Resistances
- Acid, Cold, Fire, Lightning, Thunder
- Immunities
- Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- darkvision 60 ft.; Passive Perception 10
- CR
- 1/2 (XP 100)
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or darkness, the shadow takes the Hide action.