Minotaur Skeleton Large Undead, Lawful Evil
- Armor Class
- 12
- Hit Points
- 45 (6d10 + 12)
- Speed
- 40 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 11 | 15 | 6 | 8 | 5 |
| MOD | +4 | +0 | +2 | -2 | -1 | -3 |
| SAVE | +4 | +0 | +2 | -2 | -1 | -3 |
- Vulnerabilities
- Bludgeoning
- Immunities
- Poison; Exhaustion, Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 9
- Languages
- Understands Abyssal but can't speak
- CR
- 2 (XP 450)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.