OmnisGM/ rules
Minotaur Skeleton

Minotaur SkeletonLarge Undead, Lawful Evil

Armor Class
12
Hit Points
45 (6d10 + 12)
Speed
40 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE181115685
MOD+4+0+2-2-1-3
SAVE+4+0+2-2-1-3
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 9
Languages
Understands Abyssal but can't speak
CR
2 (XP 450)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.