OmnisGM/ rules
Specter

SpecterMedium Undead, Chaotic Evil

Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft., Fly 50 ft. (hover)
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE11411101011
MOD-5+2+0+0+0+0
SAVE-5+2+0+0+0+0
Resistances
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Understands Common plus one other language but can't speak
CR
1 (XP 200)

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.