OmnisGM/ rules
Zombie

ZombieMedium Undead, Neutral Evil

Armor Class
8
Hit Points
15 (2d8 + 6)
Speed
20 ft.
Initiative
-2 (8)
STRDEXCONINTWISCHA
SCORE13616365
MOD+1-2+3-4-2-3
SAVE+1-2+3-4+0-3
Immunities
Poison; Exhaustion, Poisoned
Senses
darkvision 60 ft.; Passive Perception 8
Languages
Understands Common plus one other language but can't speak
CR
1/4 (XP 50)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.

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