Zombie Medium Undead, Neutral Evil
- Armor Class
- 8
- Hit Points
- 15 (2d8 + 6)
- Speed
- 20 ft.
- Initiative
- -2 (8)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 13 | 6 | 16 | 3 | 6 | 5 |
| MOD | +1 | -2 | +3 | -4 | -2 | -3 |
| SAVE | +1 | -2 | +3 | -4 | +0 | -3 |
- Immunities
- Poison; Exhaustion, Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 8
- Languages
- Understands Common plus one other language but can't speak
- CR
- 1/4 (XP 50)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.