Azer Medium Elemental, Lawful Neutral
- Armor Class
- 17 (natural armor, shield)
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 17 | 12 | 15 | 12 | 13 | 10 |
| MOD | +3 | +1 | +2 | +1 | +1 | +0 |
| SAVE | +3 | +1 | +2 | +1 | +1 | +0 |
- Saving Throws
- Con +4
- Immunities
- Fire, Poison; Poisoned
- Senses
- Passive Perception 11
- Languages
- Ignan
- CR
- 2 (XP 450)
Traits
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) Fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) Fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Bludgeoning damage, or 8 (1d10 + 3) Bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) Fire damage.