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D&D · SRD 5.1 (5e, 2014)

Azer Medium Elemental, Lawful Neutral

Armor Class
17 (natural armor, shield)
Hit Points
39 (6d8 + 12)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE171215121310
MOD+3+1+2+1+1+0
SAVE+3+1+2+1+1+0
Saving Throws
Con +4
Immunities
Fire, Poison; Poisoned
Senses
Passive Perception 11
Languages
Ignan
CR
2 (XP 450)

Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) Fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) Fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Bludgeoning damage, or 8 (1d10 + 3) Bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) Fire damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal