Dust Mephit Small Elemental, Neutral Evil
- Armor Class
- 12
- Hit Points
- 17 (5d6)
- Speed
- 30 ft., Fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 5 | 14 | 10 | 9 | 11 | 10 |
| MOD | -3 | +2 | +0 | -1 | +0 | +0 |
| SAVE | -3 | +2 | +0 | -1 | +0 | +0 |
- Skills
- Perception +2, Stealth +4
- Vulnerabilities
- Fire
- Immunities
- Poison; Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Auran, Terran
- CR
- 1/2 (XP 100)
Traits
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast Sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.