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D&D · SRD 5.1 (5e, 2014)

Dust Mephit Small Elemental, Neutral Evil

Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., Fly 30 ft.
STRDEXCONINTWISCHA
SCORE5141091110
MOD-3+2+0-1+0+0
SAVE-3+2+0-1+0+0
Skills
Perception +2, Stealth +4
Vulnerabilities
Fire
Immunities
Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Auran, Terran
CR
1/2 (XP 100)

Traits

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast Sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal