Ice Mephit Small Elemental, Neutral Evil
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- 30 ft., Fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 7 | 13 | 10 | 9 | 11 | 12 |
| MOD | -2 | +1 | +0 | -1 | +0 | +1 |
| SAVE | -2 | +1 | +0 | -1 | +0 | +1 |
- Skills
- Perception +2, Stealth +3
- Vulnerabilities
- Bludgeoning, Fire
- Immunities
- Cold, Poison; Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 12
- Languages
- Aquan, Auran
- CR
- 1/2 (XP 100)
Traits
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) Slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day). The mephit can innately cast Fog Cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) Cold damage on a failed save, or half as much damage on a successful one.