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D&D · SRD 5.1 (5e, 2014)

Fire Elemental Large Elemental, Neutral

Armor Class
13
Hit Points
102 (12d10 + 36)
Speed
50 ft.
STRDEXCONINTWISCHA
SCORE1017166107
MOD+0+3+3-2+0-2
SAVE+0+3+3-2+0-2
Resistances
Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Ignan
CR
5 (XP 1,800)

Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) Fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) Fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30- foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 Cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) Fire damage at the start of each of its turns.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal