Efreeti (Genie) Large Elemental, Lawful Evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 200 (16d10 + 112)
- Speed
- 40 ft., Fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 22 | 12 | 24 | 16 | 15 | 16 |
| MOD | +6 | +1 | +7 | +3 | +2 | +3 |
| SAVE | +6 | +1 | +7 | +3 | +2 | +3 |
- Saving Throws
- Int +7, Wis +6, Cha +7
- Immunities
- Fire
- Senses
- darkvision 120 ft.; Passive Perception 12
- Languages
- Ignan
- CR
- 11 (XP 7,200)
Traits
Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material Components
At will: Detect Magic
3/day each: Enlarge/reduce, Tongues
1/day each: Conjure Elemental (fire elemental only), Gaseous Form, Invisibility, Major Image, Plane Shift, Wall of Fire
Actions
Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) Slashing damage plus 7 (2d6) Fire damage.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) Fire damage.