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D&D · SRD 5.1 (5e, 2014)

Efreeti (Genie) Large Elemental, Lawful Evil

Armor Class
17 (natural armor)
Hit Points
200 (16d10 + 112)
Speed
40 ft., Fly 60 ft.
STRDEXCONINTWISCHA
SCORE221224161516
MOD+6+1+7+3+2+3
SAVE+6+1+7+3+2+3
Saving Throws
Int +7, Wis +6, Cha +7
Immunities
Fire
Senses
darkvision 120 ft.; Passive Perception 12
Languages
Ignan
CR
11 (XP 7,200)

Traits

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material Components

At will: Detect Magic

3/day each: Enlarge/reduce, Tongues

1/day each: Conjure Elemental (fire elemental only), Gaseous Form, Invisibility, Major Image, Plane Shift, Wall of Fire

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) Slashing damage plus 7 (2d6) Fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) Fire damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal