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D&D · SRD 5.1 (5e, 2014)

Mage Medium Humanoid (Any Race), Any Alignment

Armor Class
12 (15 with *Mage Armor*)
Hit Points
40 (9d8)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE91411171211
MOD-1+2+0+3+1+0
SAVE-1+2+0+3+1+0
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
Passive Perception 11
Languages
any four languages
CR
6 (XP 2,300)

Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): Fire Bolt, Light, Mage Hand, Prestidigitation 1st level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield 2nd level (3 slots): Misty Step, Suggestion 3rd level (3 slots): Counterspell, Fireball, Fly 4th level (3 slots): Greater Invisibility, Ice Storm 5th level (1 slot): Cone of Cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) Piercing damage.

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal