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D&D · SRD 5.1 (5e, 2014)

Magma Mephit Small Elemental, Neutral Evil

Armor Class
11
Hit Points
22 (5d6 + 5)
Speed
30 ft., Fly 30 ft.
STRDEXCONINTWISCHA
SCORE8121271010
MOD-1+1+1-2+0+0
SAVE-1+1+1-2+0+0
Skills
Stealth +3
Vulnerabilities
Cold
Immunities
Fire, Poison; Poisoned
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Ignan, Terran
CR
1/2 (XP 100)

Traits

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day). The mephit can innately cast Heat Metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Fire damage.

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save, or half as much damage on a successful one.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal