Magma Mephit Small Elemental, Neutral Evil
- Armor Class
- 11
- Hit Points
- 22 (5d6 + 5)
- Speed
- 30 ft., Fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 8 | 12 | 12 | 7 | 10 | 10 |
| MOD | -1 | +1 | +1 | -2 | +0 | +0 |
| SAVE | -1 | +1 | +1 | -2 | +0 | +0 |
- Skills
- Stealth +3
- Vulnerabilities
- Cold
- Immunities
- Fire, Poison; Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Ignan, Terran
- CR
- 1/2 (XP 100)
Traits
Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day). The mephit can innately cast Heat Metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Fire damage.
Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save, or half as much damage on a successful one.