Steam Mephit Small Elemental, Neutral Evil
- Armor Class
- 10
- Hit Points
- 21 (6d6)
- Speed
- 30 ft., Fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 5 | 11 | 10 | 11 | 10 | 12 |
| MOD | -3 | +0 | +0 | +0 | +0 | +1 |
| SAVE | -3 | +0 | +0 | +0 | +0 | +1 |
- Immunities
- Fire, Poison; Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 10
- Languages
- Aquan, Ignan
- CR
- 1/4 (XP 50)
Traits
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) Fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast Blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) Fire damage on a failed save, or half as much damage on a successful one.