OmnisGM/ rules
Steam Mephit

Steam MephitSmall Elemental, Neutral Evil

Armor Class
10
Hit Points
21 (6d6)
Speed
30 ft., Fly 30 ft.
STRDEXCONINTWISCHA
SCORE51110111012
MOD-3+0+0+0+0+1
SAVE-3+0+0+0+0+1
Immunities
Fire, Poison; Poisoned
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Aquan, Ignan
CR
1/4 (XP 50)

Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) Fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast Blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) Fire damage on a failed save, or half as much damage on a successful one.

Build your character in OmnisGMAn interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Converted to Markdown, split into pages and cross-linked by OmnisGM. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.