OmnisGM/ rules
Commoner

CommonerMedium or Small Humanoid, Neutral

Armor Class
10
Hit Points
4 (1d8)
Speed
30 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE101010101010
MOD+0+0+0+0+0+0
SAVE+0+0+0+0+0+0
Senses
Passive Perception 10
Languages
Common
CR
0 (XP 10)

Traits

Training. The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Bludgeoning damage.

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