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D&D · SRD 5.2.1 (5.5e, 2024)

Archmage Small Humanoid, Neutral

Armor Class
17
Hit Points
170 (31d8 + 31)
Speed
30 ft.
Initiative
+6 (16)
STRDEXCONINTWISCHA
SCORE101412201516
MOD+0+2+1+5+2+3
SAVE+0+2+1+9+6+3
Skills
Arcana +13, History +9, Perception +6
Immunities
Psychic; Charmed ((with Mind Blank))
Senses
Passive Perception 16
Languages
Common plus five other languages
CR
12 (XP 8,400)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal