Cultist Fanatic Small Humanoid, Neutral
- Armor Class
- 13
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 11 | 14 | 12 | 10 | 14 | 13 |
| MOD | +0 | +2 | +1 | +0 | +2 | +1 |
| SAVE | +0 | +2 | +1 | +0 | +4 | +1 |
- Skills
- Deception +3, Persuasion +3, Religion +2
- Senses
- Passive Perception 12
- Languages
- Common
- CR
- 2 (XP 450)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Light, Thaumaturgy
- 1/Day Each: Hold Person
- 2/Day Each: Command
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.