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D&D · SRD 5.2.1 (5.5e, 2024)

Cultist Fanatic Small Humanoid, Neutral

Armor Class
13
Hit Points
44 (8d8 + 8)
Speed
30 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE111412101413
MOD+0+2+1+0+2+1
SAVE+0+2+1+0+4+1
Skills
Deception +3, Persuasion +3, Religion +2
Senses
Passive Perception 12
Languages
Common
CR
2 (XP 450)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal