Terrifying - Passive: When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
Double or Nothing - Passive: When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress.
Unparalleled Skill - Action:Mark a Stress to deal the Demon's standard attack damage to a target within Close range.
The Root of Villainy - Action:Spend a Fear to spotlight two other Demons within Far range.
You Pale in Comparison - Reaction: When a PC fails a roll within Close range of the Demon, they must mark a Stress.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.