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Daggerheart · SRD 1.0 · Glossary

Hydra

Tier 3

Tier 3 Solo. A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

  • Motives & Tactics: Devour, regenerate, terrify
  • Difficulty: 18 | Thresholds: 19/35 | HP: 10 | Stress: 5
  • ATK: +3 | Bite: Close | 2d12+2 phy

Features

Many-Headed Menace - Passive: The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.

Relentless (X) - Passive: The Hydra can be spotlighted X times per GM turn, where X is the Hydra's number of heads. Spend Fear as usual to spotlight them.

Regeneration - Action: If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.

Terrifying Chorus - Action: All PCs within Far range lose 2 Hope.

Magical Weakness - Reaction: When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can't use their Regeneration action but are immune to magic damage.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal