OmnisGM / rules
GitHub ↗
Daggerheart · SRD 1.0 · Glossary

Oak Treant

Tier 3

Tier 3 Bruiser. A sturdy animate old-growth tree.

  • Motives & Tactics: Hide in plain sight, preserve the forest, root down, swing branches
  • Difficulty: 17 | Thresholds: 22/40 | HP: 7 | Stress: 4
  • ATK: +2 | Branch: Very Close | 3d8+2 phy
  • Experience: Forest Knowledge +3

Features

Just a Tree - Passive: Before they make their first attack in a fight or after they become Hidden, the Treant is indistinguishable from other trees until they next act or a PC succeeds on an Instinct Roll to identify them.

Seed Barrage - Action: Mark a Stress and make an attack against up to three targets within Close range, pummeling them with giant acorns. Targets the Treant succeeds against take 2d10+5 physical damage.

Take Root - Action: Mark a Stress to Root the Treant in place. The Treant is Restrained while Rooted, and can end this effect instead of moving while they are spotlighted. While Rooted, the Treant has resistance to physical damage.


Build your character in OmnisGM An interactive character sheet — for these very rules.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal