OmnisGM/ rules
Knight

KnightMedium or Small Humanoid, Neutral

Armor Class
18
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE161114111115
MOD+3+0+2+0+0+2
SAVE+3+0+4+0+2+2
Immunities
Frightened
Senses
Passive Perception 10
Languages
Common plus one other language
CR
3 (XP 700)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

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