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D&D · SRD 5.2.1 (5.5e, 2024)

Pirate Captain Small Humanoid, Neutral

Armor Class
17
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Initiative
+7 (17)
STRDEXCONINTWISCHA
SCORE101814101417
MOD+0+4+2+0+2+3
SAVE+3+7+2+0+5+6
Skills
Acrobatics +7, Perception +5
Senses
Passive Perception 15
Languages
Common plus one other language
CR
6 (XP 2,300)

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal