Pirate Captain Small Humanoid, Neutral
- Armor Class
- 17
- Hit Points
- 84 (13d8 + 26)
- Speed
- 30 ft.
- Initiative
- +7 (17)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 18 | 14 | 10 | 14 | 17 |
| MOD | +0 | +4 | +2 | +0 | +2 | +3 |
| SAVE | +3 | +7 | +2 | +0 | +5 | +6 |
- Skills
- Acrobatics +7, Perception +5
- Senses
- Passive Perception 15
- Languages
- Common plus one other language
- CR
- 6 (XP 2,300)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.