Pirate Small Humanoid, Neutral
- Armor Class
- 14
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Initiative
- +5 (15)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 16 | 12 | 8 | 12 | 14 |
| MOD | +0 | +3 | +1 | -1 | +1 | +2 |
| SAVE | +0 | +5 | +1 | -1 | +1 | +4 |
- Senses
- Passive Perception 11
- Languages
- Common plus one other language
- CR
- 1 (XP 200)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.