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D&D · SRD 5.2.1 (5.5e, 2024)

Pirate Small Humanoid, Neutral

Armor Class
14
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Initiative
+5 (15)
STRDEXCONINTWISCHA
SCORE10161281214
MOD+0+3+1-1+1+2
SAVE+0+5+1-1+1+4
Senses
Passive Perception 11
Languages
Common plus one other language
CR
1 (XP 200)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal