Spy Small Humanoid, Neutral
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- 30 ft., Climb 30 ft.
- Initiative
- +4 (14)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 15 | 10 | 12 | 14 | 16 |
| MOD | +0 | +2 | +0 | +1 | +2 | +3 |
| SAVE | +0 | +2 | +0 | +1 | +2 | +3 |
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of hand +4, Stealth +6
- Senses
- Passive Perception 16
- Languages
- Common plus one other language
- CR
- 1 (XP 200)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.