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D&D · SRD 5.2.1 (5.5e, 2024)

Tough Small Humanoid, Neutral

Armor Class
12
Hit Points
32 (5d8 + 10)
Speed
30 ft.
Initiative
+1 (11)
STRDEXCONINTWISCHA
SCORE151214101011
MOD+2+1+2+0+0+0
SAVE+2+1+2+0+0+0
Senses
Passive Perception 10
Languages
Common
CR
1/2 (XP 100)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal