Tough Small Humanoid, Neutral
- Armor Class
- 12
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 12 | 14 | 10 | 10 | 11 |
| MOD | +2 | +1 | +2 | +0 | +0 | +0 |
| SAVE | +2 | +1 | +2 | +0 | +0 | +0 |
- Senses
- Passive Perception 10
- Languages
- Common
- CR
- 1/2 (XP 100)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.