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D&D · SRD 5.2.1 (5.5e, 2024)

Vampire Familiar Small Humanoid, Neutral Evil

Armor Class
15
Hit Points
65 (10d8 + 20)
Speed
30 ft., Climb 30 ft.
Initiative
+5 (15)
STRDEXCONINTWISCHA
SCORE171615101014
MOD+3+3+2+0+0+2
SAVE+3+5+2+0+2+2
Skills
Perception +4, Persuasion +4, Stealth +7
Resistances
Necrotic
Senses
darkvision 60 ft.; Passive Perception 14
Languages
Common plus one other language
CR
3 (XP 700)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal