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Daggerheart · SRD 1.0 · Glossary

Apprentice Assassin

Tier 2

Tier 2 Minion. A young trainee eager to prove themselves.

  • Motives & Tactics: Act reckless, kill, prove their worth, show off
  • Difficulty: 13 | Thresholds: None | HP: 1 | Stress: 1
  • ATK: -1 | Thrown Dagger: Very Close | 4 phy
  • Experience: Intrusion +2

Features

Minion (6) - Passive: The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.

Group Attack - Action: Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal