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Daggerheart · SRD 1.0 · Glossary

Minotaur Wrecker

Tier 2

Tier 2 Bruiser. A massive bull-headed firbolg with a quick temper.

  • Motives & Tactics: Consume, gore, navigate, overpower, pursue
  • Difficulty: 16 | Thresholds: 14/27 | HP: 7 | Stress: 5
  • ATK: +2 | Battleaxe: Very Close | 2d8+5 phy
  • Experience: Navigation +2

Features

Ramp Up - Passive: You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.

Charging Bull - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur's path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

Gore - Action: Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal