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Daggerheart · SRD 1.0 · Glossary

Gorgon

Tier 2

Tier 2 Solo. A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.

  • Motives & Tactics: Corner, hit-and-run, petrify, seek vengeance
  • Difficulty: 15 | Thresholds: 13/25 | HP: 9 | Stress: 3
  • ATK: +4 | Sunsear Shortbow: Far | 2d20+3 mag
  • Experience: Stealth +3

Features

Relentless (2) - Passive: The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Sunsear Arrows - Passive: When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can't become Hidden. Attack rolls made against a Glowing target have advantage.

Crown of Serpents - Action: Make an attack roll against a target within Melee range using the Gorgon's protective snakes. On a success, mark a Stress to deal 2d10+4 physical damage and the target must mark a Stress.

Petrifying Gaze - Reaction: When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.

Momentum - Reaction: When the Gorgon makes a successful attack against a PC, you gain a Fear.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal