Ghost - Passive: The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle - Action:Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
Hold Fast - Reaction: When the Captain's Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.