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Daggerheart · SRD 1.0 · Glossary

Spectral Captain

Tier 2

Tier 2 Leader. A ghostly commander leading their troops beyond death.

  • Motives & Tactics: Move through solid objects, rally troops, rehash old battles
  • Difficulty: 16 | Thresholds: 13/26 | HP: 6 | Stress: 4
  • ATK: +3 | Longbow: Far | 2d10+3 phy
  • Experience: Ancient Knowledge +3

Features

Ghost - Passive: The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.

Unending Battle - Action: Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).

Hold Fast - Reaction: When the Captain's Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.

Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal