Daggerheart · SRD 1.0 · Glossary
Spectral Archer Tier 2
Tier 2 Ranged. A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.
Motives & Tactics: Move through solid objects, stay out of the fray, rehash old battles
Difficulty: 13 | Thresholds: 6/14 | HP: 3 | Stress: 3
ATK: +3 | Longbow: Far | 2d10+2 phy
Experience: Ancient Knowledge +2
Features
Ghost - Passive: The Archer has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Pick Your Target - Action: Spend a Fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 physical damage.
Other Tier 2 adversaries Apprentice Assassin Archer Squadron Assassin Poisoner Battle Box Chaos Skull Conscript Courtesan Cult Adept Cult Fang Cult Initiate Demonic Hound Pack Electric Eels Elite Soldier Failed Experiment Giant Beastmaster Giant Brawler Giant Eagle Giant Recruit Gorgon Juvenile Flickerfly Knight of the Realm Masked Thief Master Assassin Merchant Baron Minotaur Wrecker Mortal Hunter Royal Advisor Secret-Keeper Shark Siren Spectral Captain Spectral Guardian Spy Stonewraith War Wizard Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal