Horde (1d6+3) - Passive: When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead.
Focused Volley - Action:Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.
Suppressing Fire - Action:Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an AgilityReaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.