OmnisGM / rules
GitHub ↗
Daggerheart · SRD 1.0 · Glossary

Giant Eagle

Tier 2

Tier 2 Skulk. A giant bird of prey with blood-stained talons.

  • Motives & Tactics: Hunt prey, stay mobile, strike decisively
  • Difficulty: 14 | Thresholds: 8/19 | HP: 4 | Stress: 4
  • ATK: +1 | Claws and Beak: Very Close | 2d6+3 phy

Features

Flight - Passive: While flying, the Eagle gains a +3 bonus to their Difficulty.

Deadly Dive - Action: Mark a Stress to attack a target within Far range. On a success, deal 2d10+2 physical damage and knock the target over, making them Vulnerable until they next act.

Take Off- Action: Make an attack against a target within Very Close range. On a success, deal 2d4+3 physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagle's massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefield while holding them.

Deadly Drop - Action: While flying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isn't prevented during the PCs' next action, the target takes 2d20 physical damage when they land.


Build your character in OmnisGM An interactive character sheet — for these very rules.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal