Daggerheart · SRD 1.0 · Glossary
Electric Eels Tier 2
Tier 2 Horde (/HP). A swarm of eels that encircle and electrocute.
Motives & Tactics: Avoid larger predators, shock prey, tear apart
Difficulty: 14 | Thresholds: 10/20 | HP: 5 | Stress: 3
ATK: +0 | Shocking Bite: Melee | 2d6+4 phy
Features
Horde (2d4+1) - Passive: When the Eels have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead.
Paralyzing Shock - Action: Mark a Stress to make a standard attack against all targets within Very Close range. You gain a Fear for each target that marks HP.
Other Tier 2 adversaries Apprentice Assassin Archer Squadron Assassin Poisoner Battle Box Chaos Skull Conscript Courtesan Cult Adept Cult Fang Cult Initiate Demonic Hound Pack Elite Soldier Failed Experiment Giant Beastmaster Giant Brawler Giant Eagle Giant Recruit Gorgon Juvenile Flickerfly Knight of the Realm Masked Thief Master Assassin Merchant Baron Minotaur Wrecker Mortal Hunter Royal Advisor Secret-Keeper Shark Siren Spectral Archer Spectral Captain Spectral Guardian Spy Stonewraith War Wizard Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal