Daggerheart · SRD 1.0 · Glossary
Merchant Baron Tier 2
Tier 2 Social. An accomplished merchant with a large operation under their command.
Motives & Tactics: Abuse power, gather resources, mobilize minions
Difficulty: 15 | Thresholds: 9/19 | HP: 5 | Stress: 3
ATK: -2 | Rapier: Melee | 1d6+2 phy
Experience: Nobility +2, Trade +2
Features
Everyone Has a Price - Action: Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.
The Best Muscle Money Can Buy - Action: Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron's will.
Other Tier 2 adversaries Apprentice Assassin Archer Squadron Assassin Poisoner Battle Box Chaos Skull Conscript Courtesan Cult Adept Cult Fang Cult Initiate Demonic Hound Pack Electric Eels Elite Soldier Failed Experiment Giant Beastmaster Giant Brawler Giant Eagle Giant Recruit Gorgon Juvenile Flickerfly Knight of the Realm Masked Thief Master Assassin Minotaur Wrecker Mortal Hunter Royal Advisor Secret-Keeper Shark Siren Spectral Archer Spectral Captain Spectral Guardian Spy Stonewraith War Wizard Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal