OmnisGM/ rules
Merchant Baron

Merchant Baron

Tier 2

Tier 2 Social. An accomplished merchant with a large operation under their command.

  • Motives & Tactics: Abuse power, gather resources, mobilize minions
  • Difficulty: 15 | Thresholds: 9/19 | HP: 5 | Stress: 3
  • ATK: -2 | Rapier: Melee | 1d6+2 phy
  • Experience: Nobility +2, Trade +2

Features

Everyone Has a Price - Action: Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.

The Best Muscle Money Can Buy - Action: Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron's will.


Build your character in OmnisGMAn interactive character sheet — for these very rules.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.