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Daggerheart · SRD 1.0 · Glossary

Assassin Poisoner

Tier 2

Tier 2 Skulk. A cunning scoundrel skilled in both poisons and ambushing.

  • Motives & Tactics: Anticipate, get paid, kill, taint food and water
  • Difficulty: 14 | Thresholds: 8/16 | HP: 4 | Stress: 4
  • ATK: +3 | Poisoned Throwing Dagger: Close | 2d8+1 phy
  • Experience: Intrusion +2

Features

Grindletooth Venom - Passive: Targets who mark HP from the Assassin's attacks are Vulnerable until they clear a HP.

Out of Nowhere - Passive: The Assassin has advantage on attacks if they are Hidden.

Fumigation - Action: Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal