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Daggerheart · SRD 1.0 · Glossary

Bladed Guard

Tier 1

Tier 1 Standard. An armored guard bearing a sword and shield painted in the settlement's colors.

  • Motives & Tactics: Arrest, close gates, make it through the day, pin down
  • Difficulty: 12 | Thresholds: 5/9 | HP: 5 | Stress: 2
  • ATK: +1 | Longsword: Melee | 1d6+1 phy
  • Experience: Local Knowledge +3

Features

Shield Wall - Passive: A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.

Detain - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal