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Daggerheart · SRD 1.0 · Glossary

Red Ooze

Tier 1

Tier 1 Skulk. A moving mound of translucent flaming red slime.

  • Motives & Tactics: Camouflage, consume and multiply, ignite, start fires
  • Difficulty: 10 | Thresholds: 6/11 | HP: 5 | Stress: 3
  • ATK: +1 | Ooze Appendage: Melee | 1d8+3 mag
  • Experience: Camouflage +3

Features

Creeping Fire - Passive: The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.

Ignite - Action: Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they're extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.

Split - Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal