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Daggerheart · SRD 1.0 · Glossary

Minor Treant

Tier 1

Tier 1 Minion. An ambulatory sapling rising up to defend their forest.

  • Motives & Tactics: Crush, overwhelm, protect
  • Difficulty: 10 | Thresholds: None | HP: 1 | Stress: 1
  • ATK: -2 | Clawed Branch: Melee | 4 phy

Features

Minion (5) - Passive: The Treant is defeated when they take any damage. For every 5 damage a PC deals to the Treant, defeat an additional Minion within range the attack would succeed against.

Group Attack - Action: Spend a Fear to choose a target and spotlight all Minor Treants within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal