Relentless (2) - Passive: The Demon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
All Must Fall - Passive: When a PC rolls a failure with Fear while within Close range of the Demon, they lose a Hope.
Hellfire - Action:Spend a Fear to rain down hellfire within Far range. All targets within the area must make an AgilityReaction Roll. Targets who fail take 1d20+3 magic damage. Targets who succeed take half damage.
Reaper - Reaction: Before rolling damage for the Demon's attack, you can mark a Stress to gain a bonus to the damage roll equal to the Demon's current number of marked HP.
Momentum - Reaction: When the Demon makes a successful attack against a PC, you gain a Fear.