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Daggerheart · SRD 1.0 · Glossary

Petty Noble

Tier 1

Tier 1 Social. A richly dressed and adorned aristocrat brimming with hubris.

  • Motives & Tactics: Abuse power, gather resources, mobilize minions
  • Difficulty: 14 | Thresholds: 6/10 | HP: 3 | Stress: 5
  • ATK: -3 | Rapier: Melee | 1d6+1 phy
  • Experience: Aristocrat +3

Features

My Land, My Rules - Passive: All social actions made against the Noble on their land have disadvantage.

Guards, Seize Them! - Action: Once per scene, mark a Stress to summon 1d4 Bladed Guards, who appear at Far range to enforce the Noble's will.

Exile - Action: Spend a Fear and target a PC. The Noble proclaims that the target and their allies are exiled from the noble's territory. While exiled, the target and their allies have disadvantage during social situations within the Noble's domain.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal