OmnisGM/ rules
Petty Noble

Petty Noble

Tier 1

Tier 1 Social. A richly dressed and adorned aristocrat brimming with hubris.

  • Motives & Tactics: Abuse power, gather resources, mobilize minions
  • Difficulty: 14 | Thresholds: 6/10 | HP: 3 | Stress: 5
  • ATK: -3 | Rapier: Melee | 1d6+1 phy
  • Experience: Aristocrat +3

Features

My Land, My Rules - Passive: All social actions made against the Noble on their land have disadvantage.

Guards, Seize Them! - Action: Once per scene, mark a Stress to summon 1d4 Bladed Guards, who appear at Far range to enforce the Noble's will.

Exile - Action: Spend a Fear and target a PC. The Noble proclaims that the target and their allies are exiled from the noble's territory. While exiled, the target and their allies have disadvantage during social situations within the Noble's domain.


Build your character in OmnisGMAn interactive character sheet — for these very rules.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal
Images © OmnisGM — not part of the SRD and not covered by its license.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. OmnisGM is an independent project, not affiliated with or endorsed by Wizards of the Coast.