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Daggerheart · SRD 1.0 · Glossary

Merchant

Tier 1

Tier 1 Social. A finely dressed trader with a keen eye for financial gain.

  • Motives & Tactics: Buy low and sell high, create demand, inflate prices, seek profit
  • Difficulty: 12 | Thresholds: 4/8 | HP: 3 | Stress: 3
  • ATK: -4 | Club: Melee | 1d4+1 phy
  • Experience: Shrewd Negotiator +3

Features

Preferential Treatment - Passive: A PC who succeeds on a Presence Roll against the Merchant gains a discount on purchases. A PC who fails on a Presence Roll against the Merchant must pay more and has disadvantage on future Presence Rolls against the Merchant.

The Runaround - Passive: When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal