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Daggerheart · SRD 1.0 · Glossary

Cave Ogre

Tier 1

Tier 1 Solo. A massive humanoid who sees all sapient life as food.

  • Motives & Tactics: Bite off heads, feast, rip limbs, stomp, throw enemies
  • Difficulty: 13 | Thresholds: 8/15 | HP: 8 | Stress: 3
  • ATK: +1 | Club: Very Close | 1d10+2 phy
  • Experience: Throw +2

Features

Ramp Up - Passive: You must spend a Fear to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.

Bone Breaker - Passive: The Ogre's attacks deal direct damage.

Hail of Boulders - Action: Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear.

Rampaging Fury - Reaction: When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal