Goading Strike - Action: Make a standard attack against a target. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.
Adrenaline Burst - Action: Once per scene, spend a Fear to clear 2 HP and 2 Stress.
Momentum - Reaction: When the Weaponmaster makes a successful attack against a PC, you gain a Fear.
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