Daggerheart · SRD 1.0 · Glossary
Jagged Knife Kneebreaker Tier 1
Tier 1 Bruiser. An imposing brawler carrying a large club.
Motives & Tactics: Grapple, intimidate, profit, steal
Difficulty: 12 | Thresholds: 7/14 | HP: 7 | Stress: 4
ATK: -3 | Club: Melee | 1d4+6 phy
Experience: Thief +2, Unveiled Threats +3
Features
I've Got 'Em - Passive: Creatures Restrained by the Kneebreaker take double damage from attacks by other adversaries.
Hold Them Down - Action: Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable . The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Kneebreaker takes Major or greater damage.
Other Tier 1 adversaries Acid Burrower Archer Guard Bear Bladed Guard Brawny Zombie Cave Ogre Construct Courtier Deeproot Defender Dire Wolf Giant Mosquitoes Giant Rat Giant Scorpion Glass Snake Green Ooze Harrier Head Guard Jagged Knife Bandit Jagged Knife Hexer Jagged Knife Lackey Jagged Knife Lieutenant Jagged Knife Shadow Jagged Knife Sniper Merchant Minor Chaos Elemental Minor Demon Minor Fire Elemental Minor Treant Patchwork Zombie Hulk Petty Noble Pirate Captain Pirate Raiders Pirate Tough Red Ooze Rotted Zombie Sellsword Shambling Zombie Skeleton Archer Skeleton Dredge Skeleton Knight Skeleton Warrior Spellblade Swarm of Rats Sylvan Soldier Tangle Bramble Tangle Bramble Swarm Tiny Green Ooze Tiny Red Ooze Weaponmaster Young Dryad Zombie Pack Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal