Daggerheart · SRD 1.0 · Glossary
Jagged Knife Hexer Tier 1
Tier 1 Support. A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.
Motives & Tactics: Command, hex, profit
Difficulty: 13 | Thresholds: 5/9 | HP: 4 | Stress: 4
ATK: +2 | Staff: Far | 1d6+2 mag
Experience: Magical Knowledge +2
Features
Curse - Action: Choose a target within Far range and temporarily Curse them. While the target is Cursed , you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.
Chaotic Flux - Action: Make an attack against up to three targets within Very Close range. Mark a Stress to deal 2d6+3 magic damage to targets the Hexer succeeded against.
Other Tier 1 adversaries Acid Burrower Archer Guard Bear Bladed Guard Brawny Zombie Cave Ogre Construct Courtier Deeproot Defender Dire Wolf Giant Mosquitoes Giant Rat Giant Scorpion Glass Snake Green Ooze Harrier Head Guard Jagged Knife Bandit Jagged Knife Kneebreaker Jagged Knife Lackey Jagged Knife Lieutenant Jagged Knife Shadow Jagged Knife Sniper Merchant Minor Chaos Elemental Minor Demon Minor Fire Elemental Minor Treant Patchwork Zombie Hulk Petty Noble Pirate Captain Pirate Raiders Pirate Tough Red Ooze Rotted Zombie Sellsword Shambling Zombie Skeleton Archer Skeleton Dredge Skeleton Knight Skeleton Warrior Spellblade Swarm of Rats Sylvan Soldier Tangle Bramble Tangle Bramble Swarm Tiny Green Ooze Tiny Red Ooze Weaponmaster Young Dryad Zombie Pack Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal