Daggerheart · SRD 1.0 · Glossary
Jagged Knife Bandit Tier 1
Tier 1 Standard. A cunning criminal in a cloak bearing one of the gang's iconic knives.
Motives & Tactics: Escape, profit, steal, throw smoke
Difficulty: 12 | Thresholds: 8/14 | HP: 5 | Stress: 3
ATK: +1 | Daggers: Melee | 1d8+1 phy
Experience: Thief +2
Features
Climber - Passive: The Bandit climbs just as easily as they run.
From Above - Passive: When the Bandit succeeds on a standard attack from above a target, they deal 1d10+1 physical damage instead of their standard damage.
Other Tier 1 adversaries Acid Burrower Archer Guard Bear Bladed Guard Brawny Zombie Cave Ogre Construct Courtier Deeproot Defender Dire Wolf Giant Mosquitoes Giant Rat Giant Scorpion Glass Snake Green Ooze Harrier Head Guard Jagged Knife Hexer Jagged Knife Kneebreaker Jagged Knife Lackey Jagged Knife Lieutenant Jagged Knife Shadow Jagged Knife Sniper Merchant Minor Chaos Elemental Minor Demon Minor Fire Elemental Minor Treant Patchwork Zombie Hulk Petty Noble Pirate Captain Pirate Raiders Pirate Tough Red Ooze Rotted Zombie Sellsword Shambling Zombie Skeleton Archer Skeleton Dredge Skeleton Knight Skeleton Warrior Spellblade Swarm of Rats Sylvan Soldier Tangle Bramble Tangle Bramble Swarm Tiny Green Ooze Tiny Red Ooze Weaponmaster Young Dryad Zombie Pack Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal